The SOLID principles are fundamental object-oriented design principles that help create more maintainable, flexible, and scalable software. Let me explain how each principle applies in .NET Core:
Single Responsibility Principle (SRP)
A class should have only one reason to change, meaning it should have only one job or responsibility.
In .NET Core, you might implement this by:
- Separating your controllers from your business logic
- Using dedicated service classes for specific operations
- Creating focused repository classes for data access
Open/Closed Principle (OCP)
Software entities should be open for extension but closed for modification.
.NET Core supports this through:
- Interfaces and dependency injection
- Abstract base classes
- Extension methods
- Middleware pipeline architecture
Liskov Substitution Principle (LSP)
Objects of a superclass should be replaceable with objects of subclasses without affecting program correctness.
In .NET Core:
- Properly implement interface contracts
- Use inheritance carefully
- Leverage polymorphism through DI container
Interface Segregation Principle (ISP)
Clients should not be forced to depend on interfaces they don't use.
Implement in .NET Core by:
- Creating focused, granular interfaces
- Using composition of interfaces rather than large, monolithic ones
- Leveraging .NET Core's built-in DI container for registration
Dependency Inversion Principle (DIP)
High-level modules should not depend on low-level modules; both should depend on abstractions.
.NET Core has excellent support through:
- Built-in dependency injection container
- Interface-based programming
- Factory patterns
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